Antropei Character Design

 

My beloved Dungeons and Dragons warlock, Antropei. Developed for Casey Reuter's Advanced Modelling and Rigging class at School of Visual Arts in the Spring of 2020.

Character sculpted in ZBrush with props modelled in Maya, clothing created in Marvelous Designer, hair simulation executed in Houdini, textured in Substance Designer/Painter with additional materials created in Maya. Rendered with Redshift and composited in Nuke.